









Now that you know what they are, how do you use that knowledge? The first part is establishing your healing priority and sticking to it. In a standard 5 man instance group you will have something like this for group composition: Tank, Healer, AOE DPS, DPS, Misc.
In most cases this list is also your healing priority list. Usually your tank is the most important person to keep up with yourself being immediately next in line. It then rolls down to AOE DPS or DPS depending on the instance and then the miscellaneous person in the group. This will change based on world of warcraft gold individual situations but is the general rule.
The last part of healing priority is making sure that you know when to keep people up, and when to let them die. This is basically exceptions to the above order. There are situations such as the Mage or Warlock doing mass AOE against a group that needs to die, or a single enemy being left at low health and a last heal being available for the tank or DPS (where DPS would be more likely to be able to kill them), or any number of cheap wow gold other specialized situations. While it is important to stick to the priority as much as possible, you should learn to recognize when exceptions to it are important as well.
Mana management is managing the amount you heal in a fight. Sure it''s possible to heal everyone as soon as they take damage and even to keep everyone at 100% health, but why and for how long? If the tank is taking most of the damage and everyone else is just taking collateral damage from things, why heal them at all, unless they are runescape money below 50% health? Wait a while and regenerate some mana.
Part of mana management is also worrying about how big of a heal is needed, how quickly it is needed, if the target will die before a big slow heal, and how much mana that heal will cost. Is it better to cast many small heals, or wait until the player is lower in life and cast one big heal? Since your small heals are more efficient they should get priority, however big heals are sometimes needed so the target gets enough health back to take another hit.
The other part of mana management is to look at how far down the healing priority list to actually heal, and by how much. At times someone way down that list will be at 30% health and you buy wow gold could get them to full health with a big heal or 60% health with a small heal at less than 1/2 the cost and 1/2 the time. You need to learn to manage those situations and realize that full health is not always needed.







